Online equality? Gender, sexual orientation and perceptions of sexism in multiplayer videogames

Authors

Keywords:

Online video games, youth, sexism, gender, inequality, sexual orientation, discrimination

Abstract

The main objective of this study is to analyse the experiences of young people aged 16-29 in online video games, paying special attention to differences in perceptions of the presence of sexism and associated experiences. The research was carried out with a sample of 1,048 young people who responded to a self-administered questionnaire. A two-stage cluster analysis was applied to identify natural groupings according to socio-demographic variables such as sex-gender, sexual orientation and age. Based on three clusters, contrast tests and descriptive analyses were carried out, which showed significant differences in the perception and frequency of sexist manifestations. The results show that both heterosexual women and homosexual persons perceive more sexist behaviour during play than heterosexual men. This differentiation points to structures of gender inequality that are reproduced in digital environments. The findings underline the need for further analysis of interactions in online contexts, where anonymity, disinhibition and lack of regulation can reinforce dynamics of discrimination and symbolic violence, posing significant risks for certain groups.

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Author Biographies

Beatriz Esteban Ramiro, Universidad de Castilla-La Mancha

Profesora Ayudante Doctora. Departamento Derecho del Trabajo y Trabajo Social. Universidad de Castilla-La Mancha. Grado en Trabajo Social. Facultad de Ciencias Sociales y Tecnologías de la Información.

Roberto Moreno López, Universidad de Castilla-La Mancha

Profesor Contratado Doctor. Departamento de Pedagogía. Universidad de Castilla-La Mancha. Facultad Ciencias Sociales y Tecnologías de la Información. Grado en Educación Social.

Vicedecano de Investigación y Estudiantes.

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Published

2025-07-31

How to Cite

Esteban Ramiro, B., & Moreno López, R. (2025). Online equality? Gender, sexual orientation and perceptions of sexism in multiplayer videogames. Revista Prisma Social, (50), 102–122. Retrieved from https://revistaprismasocial.es/article/view/5839

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