Desarrollo del pensamiento computacional mediante juegos de mesa
Una revisión sistemática de la literatura basada en estudios empíricos
Keywords:
Actividades Desconectadas; Eurojuegos; Juegos de Mesa; Juegos de Tablero; Pensamiento Computacional; Revisión Sistemática de la LiteraturaAbstract
El Pensamiento Computacional (PC) ha sido destacado como una competencia clave del siglo XXI. La literatura ha señalado el uso de actividades desconectadas, incluidos los juegos de mesa (JM), como estrategia para promover el desarrollo del Pensamiento Computacional. Recientemente, los nuevos juegos de mesa modernos (JMM), denominados eurojuegos, han despertado el interés de los investigadores, que han destacado su diseño y mecánica únicos. Para investigar el impacto del uso de JMM en el desarrollo del PC, se estructuró una revisión sistemática de la literatura (RSL) utilizando el protocolo PRISMA como referencia. El enfoque se centró en el análisis de estudios empíricos basados en el uso de juegos de mesa en entornos escolares para promover las habilidades de PC. Este artículo se abre con la presentación de varios conceptos esenciales, entre los que se incluyen el PC y los eurojuegos, y a continuación se presentan los resultados de la RSL, centrándose en los artículos analizados, los marcos teóricos que sustentan los estudios, los contextos y métodos de investigación, los instrumentos de recogida de datos y los resultados comunicados por los autores. De los 85 artículos, se analizaron 11 estudios publicados entre 2011 y 2021. Los resultados sugieren que las mecánicas de juego, típicas de los eurojuegos, revelan el potencial para promover el PC. Sin embargo, el uso de estos recursos requiere una mayor exploración.
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