Desarrollo del pensamiento computacional mediante juegos de mesa

Una revisión sistemática de la literatura basada en estudios empíricos

Authors

Keywords:

Actividades Desconectadas; Eurojuegos; Juegos de Mesa; Juegos de Tablero; Pensamiento Computacional; Revisión Sistemática de la Literatura

Abstract

El Pensamiento Computacional (PC) ha sido destacado como una competencia clave del siglo XXI. La literatura ha señalado el uso de actividades desconectadas, incluidos los juegos de mesa (JM), como estrategia para promover el desarrollo del Pensamiento Computacional. Recientemente, los nuevos juegos de mesa modernos (JMM), denominados eurojuegos, han despertado el interés de los investigadores, que han destacado su diseño y mecánica únicos. Para investigar el impacto del uso de JMM en el desarrollo del PC, se estructuró una revisión sistemática de la literatura (RSL) utilizando el protocolo PRISMA como referencia. El enfoque se centró en el análisis de estudios empíricos basados en el uso de juegos de mesa en entornos escolares para promover las habilidades de PC. Este artículo se abre con la presentación de varios conceptos esenciales, entre los que se incluyen el PC y los eurojuegos, y a continuación se presentan los resultados de la RSL, centrándose en los artículos analizados, los marcos teóricos que sustentan los estudios, los contextos y métodos de investigación, los instrumentos de recogida de datos y los resultados comunicados por los autores. De los 85 artículos, se analizaron 11 estudios publicados entre 2011 y 2021. Los resultados sugieren que las mecánicas de juego, típicas de los eurojuegos, revelan el potencial para promover el PC. Sin embargo, el uso de estos recursos requiere una mayor exploración.

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Author Biographies

Fábio Daniel Hermínio Machuqueiro, Instituto de Educação, Universidade de Lisboa

Fábio Machuqueiro is currently working for the Portuguese Ministry of Education, as a Primary School Teacher.He is a student at the Institute of Education at the University of Lisbon and a PhD candidate, in the specialty of ICT in Education. He is developing research work on the contribution of modern board games to the development of Computational Thinking.

João Piedade, Instituto de Educação, Universidade de Lisboa

Assistant professor at the Institute of Education of Lisbon University, member of the School Council and researcher at the R&D Unit, Education and Training Research and Development Unit (UIDEF). Member of Competence Center in Technology and Innovation of Institute of Education of Lisbon University. My academic qualifications include a Ph.D. in Education - Information and Communication Technologies in Education (2017), and a Master in Technologies and Methodologies in Elearning (2010), and graduation in Computer Science Engineering (2006). My experience as a teacher started in 2004 in elementary and secondary schools teaching subjects in computer science disciplinary area. Since 2010, I'm involved, as a professor, in the initial teacher training programs of the Institute of Education. In the last years, I taught curricular units of Master in Teaching Informatics such as Didactics of Informatic and Initiation to professional practice. My research interests include Technology-enhanced Learning, Online Learning, Informatic Initial Teacher Training, Computer Science Education, Tangible Objects Programming, Computational Thinking, Artificial Intelligence in Education, and Learning Scenarios Design. I'm an author or co-author of peer-reviewed papers published in journals and national and international conferences.

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Published

2022-07-29

How to Cite

Machuqueiro, F. D. H., & Piedade, J. M. N. (2022). Desarrollo del pensamiento computacional mediante juegos de mesa: Una revisión sistemática de la literatura basada en estudios empíricos. Revista Prisma Social, (38), 5–36. Retrieved from https://revistaprismasocial.es/article/view/4766